Recently published, but likely written between 1958 and 1962, What Pet Should I Get? is the delightful tale of a definitive childhood event: selecting a family pet. The activities in this lesson focus on the decision-making process. The text, told in the classic Seuss cadence and rhyme scheme, does an excellent job a describing the many choices the siblings encounter while trying to pick the perfect pet in a limited amount of time. With the repeating line “MAKE UP YOUR MIND” this picture book is a great tool for teaching choices and decision-making.
A classic rhyme, Simple Simon and the Pie-Man, introduces students to the concepts of consumer and producer. Students learn that consumers are the people who buy and use goods and services. Producers make the goods and provide the services. When producers are working, they often use goods and services provided by other producers. These goods and services are called resources. An interactive activity helps students distinguish between consumers and producers. In a second activity, the students match producers with the resources needed to provide goods and services. A suggested follow-up lesson is We are Consumers and Producers which examines how students and their families function as consumers and producers in their homes and communities.
Peppe and his family moved to America to pursue the American dream. His mother has passed away, his father is ill,and all the children need to find work to help provide for basic essentials. Peppe is excited to find a job, only to be told by his dad that it is not a job he should be proud of. This lesson will challenge students to consider specialists in the community and the valuable goods and services they produce. They will also learn how specialists depend on each other to satisfy their wants.
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This publication contains 16 stories that complement the K-2 Student Storybook. Specific to grades K-2 are a variety of activities, including making coins out of salt dough or cookie dough; a song that teaches students about opportunity cost and decisions; and a game in which students learn the importance of savings.
16 out of 18 lessons from this publication relate to this EconEdLink lesson.
Designed primarily for elementary and middle school students, each of the 15 lessons in this guide introduces an economics concept through activities with modeling clay.
10 out of 17 lessons from this publication relate to this EconEdLink lesson.
This publication helps students analyze energy and environment issues from an economics perspective.
6 out of 6 lessons from this publication relate to this EconEdLink lesson.